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Joystick Magazine 1995 July & August
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cd No4 joystick No62.iso
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1995-05-09
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Puzzle Help
Warning: You should not read this section of the help unless you are
stuck on a puzzle and canít figure out what to do with it. This section
will not tell you how to solve a puzzle, just how to operate it and what
the goal is.
The following information is presented in the same order that you
encounter the puzzles.
Artemis Power System
This screen appears after the impact with the alien ship. The power
and life support systems are failing, and you must reroute them before
time runs out. In the center of the screen is the Power Core, which
needs to be reconnected to the four Power Ports at the edges of the
screen. Starting at the Power Core, click on the Bidirectional Relays to
rotate them clockwise. When the relays are properly aligned and
connected to the Core, they will conduct power. Continue working
outward until you have an unbroken connection from the Core to one
of the Power Ports. Repeat this procedure to make the other three
connections.
About the Door Locks
You need to solve puzzle locks in order to open the colored doors in
the Central Hub. Depending on the Difficulty setting selected from the
Main Menu, most of the alien door puzzles require you to solve
different versions, or states, of the puzzle. The states are represented
by the six hemispheres that surround the lock. The current state is
indicated by the rotating lights. The HARD setting will require you to
solve six different states. The MEDIUM setting requires three different
states. The EASY setting requires only one state to be solved. As each
state is solved, alien symbols are revealed. When all six symbols are
revealed, the door opens.
Yellow Door
Each of the outer hexagons contains one of six characters of the alien
language. Clicking on one of these hexagons causes its character to
rotate clockwise. The central hex displays the combination of all six
characters in their current orientations as green lines. The most
recently rotated character shows up as red lines. The object of this
lock is to click on the components to rotate them until all of the lines in
the central hex are filled.
Sundial
This is located on the large device at the top of the elevator leading
from the engine room. Clicking on the outer ring of hemispheres
causes two of them to change colors. The goal is to change all of the
hemispheres to yellow.
Probe Logic Circuit
This appears when the probe is damaged. All of the Logic Gates have
opened, and the object is to close them all to bring the probe back
online. Each gate is color coded- either red, blue, yellow, green or
some combination of these. Each gate also has a red and green
indicator switch that opens and closes that gate. When a gate is
opened or closed by clicking on the switch, all other gates that share
one of the color codes reverse their current state. That is, if the gate is
open, it closes- if closed, it opens. There is also a time limit- you must
close all of the gates before the probe fails completely.
Blue Door
Each of the six outer hexagons contains a colored shape made up of
triangles. The center hexagon contains the combination of all of these
shapes in their current orientations. Clicking on the outer hexagons
rotates them by 60 degrees clockwise- the corresponding shape is also
rotated in the center hexagon. If any of the colored shapes intersect in
the center hexagon, the overlapping triangles turn gray. The goal is to
rotate the shapes so that there are no gray triangles in the central
hexagon due to overlapping colors.
Orbit
This puzzle is a representation of a planetary solar system. You can
move most of the planets around the sun, following their planetary
orbit. To move a planet, click on the one you want to control in the
lower right corner of the screen. You can move the planet quickly by
dragging the planet around the circle in the lower left side of the
screen. To move the planet slowly, click on one of the reddish buttons
above the circle. There is one planet which is not directly controllable-
its position is determined by the gravitational pull of the other planets
and the sun. The goal is to position the planets along their orbital
paths so that the planet that is not directly controlled is moved over
the sun to cause an eclipse.
Orange Door
This lock features twelve objects rotating in a central hexagon figure.
As the objects rotate, you will see they display two or more distinctive
silhouettes that match the silhouettes of other objects. Clicking the
mouse on any of the rotating objects will cause it to freeze. Clicking on
it again makes it resume rotating. There is also a control in the center
of the hexagon which allows you to nudge the most recently frozen
object forward or backward in its rotation. The object is to freeze the
objects in pairs of matching silhouettes, causing them to become
highlighted. When all of the objects are highlighted, the lock will open.
Green Door
This door puzzle mimics light traveling through triangle-shaped cells.
You can deflect the path of the light by clicking in the cells. Clicking in
a cell causes a reflector to appear. If a beam of light strikes the face of
the reflector, it bounces off at an angle. Clicking on a reflector causes
it to rotate- if you continue to click, it will disappear again. There are
three source light colors, red, green and blue, that are emitted by the
solid color points. The object is to route a colored light to make it
reach the flashing point of the same color. If any of these lights mix in
the hexagon, they create a secondary colors, or a white triangle if all
primary colors converge. It is all right for the colors to mix at the
position where they hit the flashing points.
Purple Door
This door lock is a bit different than the other five. It contains a large
hexagon containing a number of black lines. Clicking on one of the
black lines causes it to turn blue. The lock responds by turning one of
the lines red. Once a line is red or blue it cannot be changed. The
object is to create a closed loop made up of at least four lines (which
turns green) before the lock can do the same.
Red Door
This lock is only encountered if you try to return to the spoke where
you entered the ship. The central hexagon is made up of 24 triangles.
These triangles can be rotated in circular groups by clicking on the
ëswirlí in the center of each group. Clicking on the right side of the swirl
causes the group to rotate clockwise- clicking on the left side causes
the group to rotate counter-clockwise. Around the outside of the lock
are six different states. The object is to rotate the groups until the
pattern matches the currently highlighted state.
Navigation
You must plot a path for the ship to follow from the bottom of the
screen to the top while avoiding the two suns. Choose the path by
selecting a symbol at the base of the screen, then choose another
symbol adjacent to it. Note that some sequences of symbols allow the
path to form while others reset it. You must plot the path before the
ship gets too close to the sun.